Unexpected Time of Arrival
Unexpected Time of Arrival.
Have you ever had to travel somewhere you didn't know back when we didn't have Google Maps? This experience might be a bit exaggerated, but coming from a rural town, Xochi has to reach to the Big City for the first time, with little indicators than whatever she can see on a board and an old phone call to tell her!
Your job as Captain Pepe (her childhood friend - now working for the police) is to use the Traffic Control Command Centre to let her know which way is the best so she can arrive at her destination safely and in time.
The city has many rowdy elements that may or not appear depending on the time or your previous steps delaying Xochi or making her stuck in traffic forever!
Use the tools at disposal to prevent that from happening!
This particular prototype, only has 2 levels (I Intended to get up to 4 including Tokyo and Paris metro networks, but larger levels take a while to balance, and the idea was still being worked on).
Should be playable on PC and Mobile just with mouse/tap
(some keyboard controls remain, but are unnecessary).
Made for Goedware Jam
By Hanakomi Artware (ren & xiwangchan)
Credits:
ren - lead / programming
xiwangchan - character design / music composer
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game was built on the framework of our previous game (Hanakomi Witches)
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all assets are original with the following exceptions:
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realistic backgrounds (still placeholders): pixabay
sound effect bits: pixabay/floraphonic
digital-7 font
| Updated | 1 day ago |
| Published | 3 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | ren |
| Genre | Puzzle |
| Made with | Phaser |
| Tags | 2D, Casual, Cute, Meaningful Choices, Singleplayer, Walking simulator |
| Content | No generative AI was used |



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